Cudgel Monks portrait

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Cudgel Monks

CT4 · MasteryInfantrySpecial
135Base Leadership
Leadership Doctrine
Standard-16% leadership113
Premium-10% leadership121

Attributes

Basic

Health
6,787
Strength
18
Speed
5.5
Labour
2.52

Attack

Blunt damage
1,090
Blunt armour pen.
976

Defence

Piercing defence
320
Slashing defence
283
Blunt defence
256
Block
500
Block recovery
80

Strength

Where this unit shines, by fight type

Blob5/10
Flank2/10
Skirmish4/10
Duelling3/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Hero pairingAny

Filled nodes show the recommended points, out of each node's max.

Each level increases health by 3%.Max level 2
Each level increases slashing defence by 3%.Max level 2
Each level increases piercing defence by 5%.Max level 2
Each level increases health by 3%.Max level 2
Each level increases the healing effect that triggers when the Six Way Staff charge hits an enemy by 5%.Max level 2
Increases blunt defence by 3%.Max level 2
Each level reduces ranged damage taken by 5%.Max level 2
Increases Six Way Staff's health recovery effect by 500 points. Changes unit name to 'Disciplined Brothers'.Max level 1
Each level reduces Six Way Staff cooldown by 2 seconds.Max level 2
Each level increases blunt damage by 2%.Max level 2
Each level reduces Windmill Strike cooldown by 2 seconds.Max level 2
Each level increases blunt armour penetration by 5%.Max level 2
Each level reduces ranged damage taken by 5%.Max level 2
Each level increases movement speed by 5%.Max level 2
Increases the number of enemies each monk can attack with a single normal strike by 1. Changes unit name to 'Enlightened Masters'.Max level 1

Skills

1

Six Way Staff

The unit charges toward their enemies at a high speed. During the charge, they block enemy arrows. Afterward, they will jump up and use their staves to attack with an extra block breaking effect. Hitting an enemy with this charge also causes the Monks to recover some health.

2

Windmill Strike

A powerful attack is triggered, restoring 500 health as it strikes the enemy. Monks quickly swing their staves for 10 seconds, dealing continuous damage to the enemy.

Formations

Dispersed

The unit spreads out a little to lessen the damage from ranged attacks.

Column

A formation suitable for making fast charges.

Schiltron

The unit forms a circle for all-round defence. Vulnerable to artillery.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Monastic Doctrine IIRare
  • Monastic Doctrine IRare

Guide

Playstyle

  1. Press 2 to do the helicopter (spin attack)
  2. Press 1 to smash down and CC in front before the end of the spell
  3. Sometimes pressing 1 early or even 2-1 is the key to win certain match-ups

Doctrines

Highest level you can.

Mandatory

  • Unit Damage Doctrine V
  • Epic Combat Doctrine (3/6/9 hits buff)
  • Toughness Doctrine (-33% dmg taken first 8 hits)

Top Pick

  • Siege Fighter Doctrine (+8% all-type dmg in sieges)
  • Hero Damage Doctrine V

Filler

  • Tank Doctrines (alt for Siege)
  • Epic Leadership Doctrine
  • Epic Balance Doctrine

Example Build

  • Unit Damage Doctrine V
  • Epic Combat Doctrine (3/6/9)
  • Siege Fighter Doctrine or Tank Doctrines
  • Toughness Doctrine (-33% dmg taken first 8 hits)
  • Epic Leadership Doctrine or Epic Balance Doctrine or Hero Damage Doctrine V

Seasonal Challenges

Tier 1 quests8 quests
  • Destroy or deploy an artillery piece in 0/5 Field or Siege battles.
  • Earn 0/5 'Shatter the Ranks' badges.
  • Raise your hero 0/5 levels.
  • In Field or Siege Battles, use artillery to kill 0/80 troops.
  • Join 0/5 Deathmatches or kill 0/12 heroes in Field or Siege Battles.
  • In 0/5 Expeditions, achieve a rating of C or better.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/5 times.
  • Achieve victory in 0/5 Raider Camps or Bandit Raids.
Tier 2 quests8 quests
  • In Field or Siege Battles, get 0/50 assists or kills.
  • Raise your hero 0/8 levels.
  • Complete 0/10 Fief Quests.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/6 Siege Battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/6 battles.
  • Win 0/3 Free Battles or win 0/5 Field or Siege Battles.
  • Get ranked in the top 5 in 0/4 Ranked Battles, or get MVP in 0/4 Field or Siege Battles of any type.
  • In Expeditions, get an A rating or better 0/6 times.
Tier 3 quests8 quests
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • Earn 0/50 badges.
  • In Siege or Field Battles, get ranked in the top 5 0/6 times.
  • Take Cudgel Monks into a Siege or Field battle 0/6 times.
  • Kill 5 heroes per battle, or destroy or deploy an artillery piece, in 0/6 Field or Siege battles.
  • Achieve victory in 0/5 Raider Camps or Bandit Raids.
  • Use Cudgel Monks to win 0/6 Expeditions.
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/6 battles.
Tier 4 quests8 quests
  • In Siege or Field Battles, get an A rating or better 0/6 times.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
  • Raise your hero 0/8 levels.
  • Kill 0/12 heroes in Deathmatches or use artillery to kill 0/160 soldiers in Field or Siege Battles.
  • Use Cudgel Monks to win 0/3 Free Battles.
  • Defeat a band of wandering Rebels 0/10 times.
  • Use Cudgel Monks in 0/6 ranked battles or in 0/12 Siege or Field battles.
  • Destroy or deploy an artillery piece in 0/6 Field or Siege battles.