
← Units · Cavalry
Winged Hussars
By Amya · Updated 2026-08-25
Where this unit shines, by fight type
Blob7/10
Flank7/10
Skirmish6/10
Duelling5/10
300Base Leadership
Leadership Doctrine
Standard-16% leadership252
Premium-10% leadership270
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyBottom Line
Hero pairingAny
Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Increases charge damage by 5%Max level 1
Each level increases armour penetration by 5%Max level 3
Each level increases charge damage by 5%Max level 3
Each level increases charge duration by 2 secondsMax level 2
Each level increases piercing damage by 2%Max level 3
Increases damage dealt to pikemen by 15%Max level 1
Each level reduces charge cooldown by 3 secondsMax level 3
Each level increases all defences by 2%Max level 3
Charging damage is increased by 5%Max level 1
Each level increases health by 3%Max level 2
Each level increases all defences by 2%Max level 3
Each level increases slashing damage by 2%Max level 3
Reduces ranged damage taken by 10%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases unit's movement speed by 5%Max level 2
Each level increases regular damage by 5%Max level 3
Each level increases piercing defence by 3%Max level 3
Reduces melee damage taken by 10%Max level 1
Charges can no longer be interrupted by Brace-type unit ordersMax level 1
Skills & Formations
Playstyle
- Respect the passive and charge from as far as you can. The longer the charge, the more speed AND the more passive damage you stack
This shared lancer-cav playstyle also applies to Dagger-Axe Lancers (Top vet), Yeomen (start by Top), and Cataphract Lancers when it gets added to the roster.
Doctrines
Highest level you can.
Mandatory
Lancer-Last StandEpicWhen unit headcount drops below 60%, damage increases by 40%.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Lancer Charge Doctrine VEpicReduces charge cooldown 14 seconds.Increases piercing damage by 100 points.- Epic Charge Defence Doctrine (-50% DMG taken while charging, -6s charge CD)
Top Pick
- Sprint Doctrine (+7% movement speed, unlocks Sprint +15% for 12s)
- +225 Charge DMG Doctrine
Filler
Don’t put
- Slashing DMG or Hero DMG
Tips & Tricks
- Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.
Attributes
Lvl 1 & 30
Basic
- Health
- 7,968
- Strength
- 18
- Speed
- 7.5
- Labour
- 1.73
Attack
- Piercing damage
- 1,028
- Slashing damage
- 1,097
- Piercing armour pen.
- 1,729
- Slashing armour pen.
- 1,528
Defence
- Piercing defence
- 431
- Slashing defence
- 568
- Blunt defence
- 431
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
