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Winged Hussars portrait

← Units · Cavalry

Winged Hussars

By Amya · Updated 2026-08-25

CT5 · No masteryCavalryLancerMount: Barb
Where this unit shines, by fight type
Blob7/10
Flank7/10
Skirmish6/10
Duelling5/10
300Base Leadership
Leadership Doctrine
Standard-16% leadership252
Premium-10% leadership270

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBottom Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Increases charge damage by 5%Max level 1
Each level increases armour penetration by 5%Max level 3
Each level increases charge damage by 5%Max level 3
Each level increases charge duration by 2 secondsMax level 2
Each level increases piercing damage by 2%Max level 3
Increases damage dealt to pikemen by 15%Max level 1
Each level reduces charge cooldown by 3 secondsMax level 3
Each level increases all defences by 2%Max level 3
Charging damage is increased by 5%Max level 1
Each level increases health by 3%Max level 2
Each level increases all defences by 2%Max level 3
Each level increases slashing damage by 2%Max level 3
Reduces ranged damage taken by 10%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases unit's movement speed by 5%Max level 2
Each level increases regular damage by 5%Max level 3
Each level increases piercing defence by 3%Max level 3
Reduces melee damage taken by 10%Max level 1
Charges can no longer be interrupted by Brace-type unit ordersMax level 1

Skills & Formations

Hussar ChargeHussar ChargeWinged Hussars charge with their lances. Elite Winged Hussars will ignore the effect of braced spear/pike formations.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. Respect the passive and charge from as far as you can. The longer the charge, the more speed AND the more passive damage you stack

This shared lancer-cav playstyle also applies to Dagger-Axe Lancers (Top vet), Yeomen (start by Top), and Cataphract Lancers when it gets added to the roster.

Tips & Tricks

  • Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.

Attributes

Lvl 1 & 30

Basic

Health
7,968
Strength
18
Speed
7.5
Labour
1.73

Attack

Piercing damage
1,028
Slashing damage
1,097
Piercing armour pen.
1,729
Slashing armour pen.
1,528

Defence

Piercing defence
431
Slashing defence
568
Blunt defence
431

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

16 changes
  1. Source ↗
    • Base Max [Health]: 7143 → 7890.
    • Leadership 305 → 300.
  2. Unverified
    • Removed the mechanic that allowed the Hussar Charge skill to ignore blocking. The corresponding hit detection range is reverted to 0.31 meters.
  3. Source ↗
    • While in high-speed state, [Hussar Charge] damage will ignore the target's Block. The hitbox for lance damage during Charge is shortened by 0.31 meters, but detection frequency is increased for more precise damage registration.
    • Fixed an issue where [Hussar Charge] in high-speed state could occasionally fail to deal damage.
  4. Source ↗
    • Reduced cooldown time for [Hussar Charge] by 5 seconds.
    • Base piercing damage: 828 → 1028.
    • Base slashing damage: 947 → 1097.
  5. Source ↗
    • Fixed the issue where the Winged Hussars occasionally fail to cause damage during a charge attack on slopes.
  6. Source ↗
    • Charge cooldown: 60 seconds → 48 seconds.
    • Charge Piercing Damage percent 200% → 260%; minimum damage caused by charge 5% → 25%.
    • Formation: Wedge added, Serpent removed.
    • Unit trait [Highspeed] changed to [Long-distance Charge].
  7. Source ↗
    • Leadership 315 → 305.
  8. Source ↗
    • Fixed an issue where the charge detection range of the Winged Hussars would decrease after completing some unit training nodes.
  9. Source ↗
    • Fixed an issue where the hit box of Winged Hussars' [Hussar Charge] was not properly based on the position of the lance tip.
  10. Source ↗
    • Piercing Damage increased by 38.
  11. Source ↗
    • Resolved an issue where the following units could not properly interact with supply points: Sipahis, Winged Hussars, Selemchid Cavalry, Falconettii Gunners, and Fortebraccio Pikemen.
  12. Source ↗
    • Decreased Leadership Value from 350 by 320.
  13. Source ↗
    • Cavalry rework: Reduced initial speed and acceleration, these units no longer need a duration of time to pass to reach max speed.
    • When cavalry crashes into walls and big objects (such as shelters) at a high speed, they will take some damage, stop charging and get frightened.
    • When cavalry charge is interrupted by brace weapons, muskets, and bolts, the cavalry cannot enter the charge status again.
    • 'Dispersed' Winged Hussars could get more intense when there were not enough soldiers. Some players exploited this fact to gain unfair advantages. We've increased the intensity level for the Dispersed formation so it's scale remains when the number of soldiers decreases.
  14. Source ↗
    • Fixed a bug where sometimes the model of Winged Hussars' soldiers separated from their mounts.
  15. Source ↗
    • Fixed a bug that Winged Hussars' charge couldn't be interrupted by projectiles from Crossbowmen/Javelineers/Arquebusiers units.
    • Decreased piercing defence by 60 and blunt defence by 80.
    • Optimized the layout of Winged Hussars' Scatter Formation and Line formation.
    • Basic Piercing Defence is reduced from 531 to 471.
    • Basic Slashing Defence is reduced from 508 to 488.
    • Basic Slashing Damage has been reduced from 1163 to 947.
    • Health increase per level is reduced from 143 to 71.
    • The Winged Hussar Rapid Strike node effect (charging is not halted by braced weapons) and the Spear Parry effect (damage dealt to polearm units has increased 15%) have been switched
    • The Fear Nothing node effect's charge damage has been reduced from 10% to 5%.
    • Charge damage has been decreased by 20%.
    • Speed-related main attack damage bonus has been reduced by 21%.
    • Winged Hussars will no longer be totally suppressed by Imperial Pike Guards advance. Now both units suffer certain losses at the same time.
  16. Source ↗
    • Fixed a bug where the "Move as One" of Winged Hussars was inoperative.

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