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Ironcap Spearmen
130Base Leadership
Leadership Doctrine
Standard-16% leadership109
Premium-10% leadership117
Attributes
Basic
- Health
- 10,109
- Strength
- 36
- Speed
- 4.5
- Labour
- 5.04
Attack
- Piercing damage
- 694
- Piercing armour pen.
- 798
Defence
- Piercing defence
- 490
- Slashing defence
- 533
- Blunt defence
- 282
- Block
- 648
- Block recovery
- 28
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyTop, rest Mid
Increases health by 3%.Max level 1
Each level increases blocking by 40.Max level 2
Increases health by 3%.Max level 1
Each level increases blocking recovery by 20%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level increases health by 3%.Max level 3
All damage dealt is reduced by 5%. Increases Block by 160.Max level 1
Reduces piercing damage by 5% while in a non-Dispersed formation. Increases damage dealt by 12% while in a non-Dispersed formation.Max level 1
Adds 4 more soldiers to the unit. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces ranged damage taken by 10%.Max level 2
Each level increases blocking by 40.Max level 2
Increases Block recovery by 20%.Max level 1
Each level increases damage dealt by 12% while in a non-Dispersed formation.Max level 2
Each level increases damage dealt in Siege Battles by 5%.Max level 3
Adds 4 more soldiers to the unit. Changes unit appearance. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces damage taken when armour pierced by 15%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level reduces damage taken by 3%.Max level 3
Reduces damage dealt by 5%. Increases health by 10%. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Skills
1
Advance
The unit advances, bearing their shields to cover the unit's front, top, and flanks.
Formations
Turtle
Soldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top.
Schiltron
The unit forms a ring to defend anything in the centre.
Guide
Playstyle
- Their unique passive lets them tank exotics way more than expected
- Try to front-line with them, but once you’re taking DMG, don’t X-move and don’t break your formation
- Don’t use the Advance spell built-in. Rather X-move ahead, regain formation, and stop moving
Doctrines
Highest level you can.
Mandatory
- Defence Doctrine V (+80 all defences, -5% DMG taken)
- Health & Resistance Doctrine V (+300 HP, -5% DMG taken)
- Block Doctrine V (+300 block, -90 flat DMG taken)
- Awareness Doctrine V (-500 DMG from cavalry charges, -20% DMG from rear attacks)
- Epic Spear Doctrine VI (Stand Fast / CCi: unlocks Stand Fast, 2.5s control immunity, 60s CD)