Ironcap Spearmen portrait

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Ironcap Spearmen

CT3 · MasteryInfantryTower Shield
130Base Leadership
Leadership Doctrine
Standard-16% leadership109
Premium-10% leadership117

Attributes

Basic

Health
10,109
Strength
36
Speed
4.5
Labour
5.04

Attack

Piercing damage
694
Piercing armour pen.
798

Defence

Piercing defence
490
Slashing defence
533
Blunt defence
282
Block
648
Block recovery
28

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop, rest Mid

Increases health by 3%.Max level 1
Each level increases blocking by 40.Max level 2
Increases health by 3%.Max level 1
Each level increases blocking recovery by 20%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level increases health by 3%.Max level 3
All damage dealt is reduced by 5%. Increases Block by 160.Max level 1
Reduces piercing damage by 5% while in a non-Dispersed formation. Increases damage dealt by 12% while in a non-Dispersed formation.Max level 1
Adds 4 more soldiers to the unit. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces ranged damage taken by 10%.Max level 2
Each level increases blocking by 40.Max level 2
Increases Block recovery by 20%.Max level 1
Each level increases damage dealt by 12% while in a non-Dispersed formation.Max level 2
Each level increases damage dealt in Siege Battles by 5%.Max level 3
Adds 4 more soldiers to the unit. Changes unit appearance. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces damage taken when armour pierced by 15%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level reduces damage taken by 3%.Max level 3
Reduces damage dealt by 5%. Increases health by 10%. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1

Skills

1

Advance

The unit advances, bearing their shields to cover the unit's front, top, and flanks.

Formations

Turtle

Soldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top.

Schiltron

The unit forms a ring to defend anything in the centre.

Guide

Playstyle

  1. Their unique passive lets them tank exotics way more than expected
  2. Try to front-line with them, but once you’re taking DMG, don’t X-move and don’t break your formation
  3. Don’t use the Advance spell built-in. Rather X-move ahead, regain formation, and stop moving

Doctrines

Highest level you can.

Mandatory

  • Defence Doctrine V (+80 all defences, -5% DMG taken)
  • Health & Resistance Doctrine V (+300 HP, -5% DMG taken)
  • Block Doctrine V (+300 block, -90 flat DMG taken)
  • Awareness Doctrine V (-500 DMG from cavalry charges, -20% DMG from rear attacks)
  • Epic Spear Doctrine VI (Stand Fast / CCi: unlocks Stand Fast, 2.5s control immunity, 60s CD)