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← Units · Infantry

Huskarls portrait

Huskarls

DT4InfantryBuckler Shield

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

215Base Leadership
Leadership Doctrine
Standard-16% leadership180
Premium-10% leadership193

Veterancy Line

Each level increases health by 3%Max level 2
Each level increases slashing armour penetration by 4%Max level 3
Each level increases slashing damage by 5%Max level 2
Each level increases damage dealt to pikemen by 5%Max level 2
Each level reduces Boar Snout cooldown by 1 secondMax level 2
Each level increases blunt armour penetration by 4%Max level 3
Each level reduces damage taken from rear attacks by 5%Max level 3
After an axe attack hits, all of the target unit's defences are reduced by 3% for 10 seconds. Can stack up to 4 times. After stacking 4 times, all stacked effects from this skill are immediately removed from the target, and one extra round of damage is dealt instead.Max level 1
Each level increases slashing defence by 5%Max level 2
Each level increases piercing defence by 5%Max level 2
Each level reduces damage taken from cavalry by 5%Max level 2
Each level increases blocking by 60 pointsMax level 3
Each level reduces ranged damage taken by 4%Max level 3
After being shield-bashed by this unit the target gets a 3% Slow effect for 10 seconds. Can stack up to 4 times. After stacking 4 times, it immediately removes all Slow effects and deals a 1 second Stun effect to the target.Max level 1
Each level increases blunt damage by 4%Max level 3
Each level increases blunt damage by 4%Max level 3
Each level reduces damage taken from melee units by 4%Max level 3
Each level reduces damage taken during Skald's Song by 5%Max level 2
During Skald's Song, restores 0.5% health every second for 20 seconds. Damage taken is also increased by 20% while this effect is active.Max level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 24

Basic

Health
7,788
Strength
21
Speed
5.2
Labour
3.78

Attack

Slashing damage
1,458
Blunt damage
768
Slashing armour pen.
1,416
Blunt armour pen.
691

Defence

Piercing defence
589
Slashing defence
578
Blunt defence
543
Block
900
Block recovery
65

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

12 changes
  1. FixUnverified
    • Fixed the issue where the Huskarl Formation Doctrine was not working.
  2. RebalanceSource ↗
    • Base Block: 750 → 900.
    • Optimized the targeting logic during movement for [Huskarl Charge], [Sea Surge], and [Gathering Storm]; Norse warriors now attack targets in a charging stance.
    • [Huskarl Charge]: Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.36 → 1.5.
    • Executing [Huskarl Charge] now removes all controlling effects from self.
    • [Huskarl Charge] base cooldown: 12s → 8s; base duration: 6s → 4s.
    • [Sea Surge]: Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.16 → 1.3.
    • Executing [Sea Surge] now removes all controlling effects from self.
    • [Sea Surge] base cooldown: 9s → 7s; base duration: 5s → 3.5s.
    • [Song Unending] has been removed. Now, during [Skald's Song], hero/soldier kills and hero kill assists will directly restore [Skald's Song] count.
    • If the [Skald's Song] count runs out while still in an attack animation, subsequent kills will not restore the count.
    • Hero kills restore the most [Skald's Song] count, followed by assists and then soldier kills.
    • In Unit Training bottom line, the final node [Song of War] now restores 2.5% Health per second for 10 seconds.
  3. RebalanceSource ↗
    • [Skald's Song] duration: the first verse of the war song increased from 6 seconds to 15 seconds, the second from 8 seconds to 20 seconds, the third from 10 seconds to 25 seconds.
    • New Skill [Song Unending]: While [Skald's Song] is active, the unit can perform the war song again to rekindle fading morale, lasting 15 seconds, with a 50-second cooldown. While [Skald's Song] is being cast, [Song Unending] cannot be used. [Song Unending] inherits the recovery effects from the final node of Unit Training (bottom path) and the effect of the unit trait tag [Heim's Warsong].
    • The effect of [Heim's Warsong] during [Skald's Song] is adjusted: While [Skald's Song] is active, they are inspired and damage taken is reduced by 40%.
    • The recovery effect from the final node of Unit Training (bottom path) is adjusted to restore 1% Max Health per second, lasting for 20 seconds. And any increased damage taken effect during [Skald's Song] is removed.
    • The slow effect from the final node of Unit Training (middle path) is adjusted to 6%, and the Stunned effect at full stacks is adjusted to 2 seconds.
    • Improved target acquisition logic for [Boar Snout], [Gathering Storm], [Sea Surge], and [Huskarl Charge], allowing the Huskarls to move more effectively toward targets for attack.
    • Normal attack interval decreased by 28%.
  4. BuffSource ↗
    • Leadership 230 → 215.
  5. BuffSource ↗
    • Leadership 240 → 230.
  6. NerfSource ↗
    • The text descriptions for [veterancy] nodes that previously read [increases ranged resist] have been changed to [reduces ranged damage taken]. This applies to the Claymores, Alchemists, Banner Guards, Huskarls, and Varangian Guards units.
  7. BuffSource ↗
    • Reduced the total time of [Skald's Song]'s three stages by around 2.5 seconds so that this charge time better matches that of the animation.
    • Adjusted the [Boar Snout]'s logic and slightly increased its damage. Now, when the Huskarls get too far away from the hero, they will break free from the enemy and make they way toward the hero to protect it.
    • Fixed an issue where the Huskarls' movement speed was incorrect while in [Shield Formation].
  8. BuffSource ↗
    • Improved the stability for when the Huskarls use skills and how they continue attacking after using skills.
  9. FixSource ↗
    • Fixed an issue where the Huskarls would sometimes fail to lock onto enemies while using their skills.
  10. Source ↗
    • Skill damage of [Huskarl Charge], [Boar Snout], [Sea Surge], and [Boar Rush] increased by 13%.
  11. BuffSource ↗
    • We've improved the [Sea Surge] and [Huskarl Charge] skills' targeting algorithm: If there are obstacles (walls, fences, etc.) between the unit and the enemy, they will walk around the obstacle before charging. If they encounter a more suitable target while moving around the obstacle, they will attack that target instead.
  12. BuffSource ↗
    • Improved the text descriptions for "Vargr's Fangs" and "Giant's Mallets", the last two nodes of the Huskarls. These should now be easier to understand.
    • Resolved an issue when Huskarls would behave abnormally after using "Skald's Song".

Seasonal Challenges

50 quests
Tier 1 quests10 quests
  • Get 0/40 total kills or assists in Field or Siege Battles of any type.
  • Use a trebuchet or interrupt a capture 0/8 times in Field or Siege Battles of any type.
  • Get an A rating or better in 0/8 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 300 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, win 0/3 battles in a row or join 0/5 battles.
  • You or your group members get 0/15 A+ or better ratings in Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Complete 0/12 Daily Quests.
  • Get an A+ rating or better in 0/8 PVE battles
  • Earn 0/8 'Cakewalk' badges during PVE battles.
Sourced from @lx__
Tier 2 quests10 quests
  • Get a Troop Kill Score of 1000 or higher in 0/6 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, win 0/3 battles in a row or join 0/5 battles.
  • Be placed in the top 5 in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/5 Field or Siege Battles of any type.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Daily Quests.
  • Complete 0/12 Fief Quests.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Get an A+ rating or better in 0/8 PVE battles
Sourced from @lx__
Tier 3 quests10 quests
  • Get a kill/death ratio of 1.5 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 300 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Get 0/6 'No Quarter' or 'Grand Bloodbath' badges in Field or Siege Battles of any type.
  • Use artillery to kill 0/130 soldiers or 0/8 heroes in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, you or your group members get 0/40 B+ or better ratings or get 0/8 A+ or better ratings.
  • Complete 0/12 Fief Quests.
  • Take part in 0/8 Territory War battles.
  • Join 0/8 Free Battles or win 0/8 Field or Siege Battles of any type.
  • Earn 0/8 'Cakewalk' badges during PVE battles.
Sourced from @lx__
Tier 4 quests10 quests
  • Using Huskarls, win 0/10 Raider Camps or Bandit Raids.
  • Get 0/40 total kills or assists in Field or Siege Battles of any type.
  • Get a kill/death ratio of 1.5 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • Get the 'Hat-Trick' or 'A Deadly Century' badge in 0/7 Field or Siege Battles of any type.
  • Deploy or destroy an artillery piece in 0/8 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, you or your group members get 0/40 B+ or better ratings or get 0/8 A+ or better ratings.
  • Raise your hero up 0/10 levels.
  • Complete 0/12 Fief Quests.
  • Get a Troop Kill Score of 600 or more in 0/8 Ranked battles, or get a Troop Kill Score of 1000 or more in 0/8 Field or Siege Battles of any type.
  • Defeat 0/1,200 enemy units in PVE battles
Sourced from @lx__
Tier 5 quests10 quests
  • Use Huskarls and get a Troop Kill score of 200 or higher in 0/8 Field or Siege battles.
  • Use Huskarls and win 0/5 Field or Siege battles of any type.
  • Get 0/40 total kills or assists in Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Deploy or destroy an artillery piece in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Take part in 0/8 Territory War battles.
  • Defeat 0/20 heroes in Ranked battles, or get the 'Grand Bloodbath' badge 0/4 times in Field or Siege Battles of any type.
  • Achieve victory in 0/8 Bandit Raids.
Sourced from @lx__

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