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← Units · Infantry

Javelin Militia portrait

Javelin Militia

ET2 · MasteryInfantryJavelin

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

85Base Leadership
Leadership Doctrine
Standard-16% leadership71
Premium-10% leadership76

Veterancy Line

Increases health by 3%Max level 1
Each level increases piercing damage by 2%Max level 2
Increases block break by 100%Max level 1
Increases critical value by 8%Max level 1
Each level increases piercing armour penetration by 5%Max level 2
Each level increases block by 40Max level 2
Unlocks Sprint. Increases movement speed by 15% for 8 secondsMax level 1
Each level reduces ranged damage taken by 5%Max level 2
Adds 4 more soldiers to the unitMax level 1
Increases movement speed by 5%Max level 1
Unlocks Column formationMax level 1
Each level reduces Charge cooldown by 5 secondsMax level 1
Each level increases charge damage by 8%Max level 2
Increases damage dealt in Field Battles by 5%Max level 2
Each level decreases unit food consumption by 20%Max level 2
Increases damage dealt in Field Battles by 5%Max level 2
Decreases unit food consumption by 20%Max level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 18

Basic

Health
5,122
Strength
28
Speed
5.5
Labour
3.92

Attack

Piercing damage
858
Piercing armour pen.
1,100

Defence

Piercing defence
295
Slashing defence
314
Blunt defence
140
Block
295
Block recovery
11

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

12 changes
  1. BuffSource ↗
    • [Charge] cooldown: 35s → 20s
    • [Charge]'s javelin armour piercing coefficient: 200% → 250%, damage coefficient: 200% → 250%
    • Leadership 105 → 85.
  2. RebalanceSource ↗
    • The node of "Decrease Unit Losses in the World, Unit Resupply Cost" changed to "Increased Field Battle Damage, Reduced Food Consumption".
  3. FixSource ↗
    • Fixed the issue of the abnormal shaking of Javelin Militia at the target location when using [Charge].
  4. BuffSource ↗
    • Leadership 110 → 105.
  5. BuffSource ↗
    • Mastery node 1: Increases piercing damage by 80.
    • Mastery node 2: Increases piercing armor penetration by 100.
    • Mastery node 3: Increases piercing damage by 80.
    • Mastery node 4: Increases piercing armor penetration by 100.
    • Mastery node 5: [Charge] tosses 1 extra javelin at no extra ammo cost.
    • Mastery node 6: Increases javelin armor penetration against infantry by 600.
    • Mastery node 7: Increases javelin damage against cavalry by 600.
    • Mastery node 8: [Charge] is guaranteed to break block, and temporarily Concusses heroes.
  6. FixSource ↗
    • Resolved an issue where the cooldown of the Javelin Militia's Charge skill wasn't reset by the Banner Guards.
  7. BuffSource ↗
    • They start with the skill [Charge] at level 1. We're reducing Charge's cooldown to 35 seconds (was 50) and increasing the damage of throwing javelin and charging. Enemies that are hit by the javelin will take high extra damage when hit again by charge attacks.
    • Now, chaining their basic throw javelin attack with Charge enables you to throw plenty of javelins in quick succession.
    • We're changing the effect of the [Charge]'s veterancy point to "Reduces [Charge]'s cooldown by 5 seconds." Before it simply gave them the Charge skill.
  8. BuffSource ↗
    • Piercing damage increased by 60.
    • Block increased by 75.
  9. BuffSource ↗
    • Initial Ammo: 56 >> 84
    • Skill damage multiplier, Piercing Armor Penetration: 150% >> 220%
  10. BuffSource ↗
    • Initial Health 4695 → 4926
    • Health/level 164 → 197
    • Piercing Armour Penetration 960 → 1100
  11. BuffSource ↗
    • Basic Piercing Defence has increased from 266 to 296.
    • Basic Slashing Defence has increased from 304 to 314.
    • Base HP has increased from 3848 to 4695.
    • Health increase per level has increased from 135 to 164.
  12. FixSource ↗
    • Fixed the stretched model issue of Pike Militia, Javelin Militia, Ironcap Swordsmen and Ironcap Bowriders after their appearance being changed by unit training.

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