
140Base Leadership
Leadership Doctrine
Standard-16% leadership117
Premium-10% leadership126
Attributes
Basic
- Health
- 2,836
- Strength
- 18
- Speed
- 5.5
- Labour
- 2.52
Attack
- Piercing damage
- 2,580
- Piercing armour pen.
- 2,645
Defence
- Piercing defence
- 289
- Slashing defence
- 364
- Blunt defence
- 250
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Each level increases accuracy by 5%Max level 2
Each level increases the unit's reload speed by 5%Max level 2
Each level increases piercing damage by 2%Max level 3
Each level increases armour penetration by 5%Max level 3
Each level increases ammo by 10%Max level 3
Each level increases the unit's accuracy by 10%Max level 2
Adds 2 more soldiers to the unitMax level 1
Each level increases piercing damage by 2%Max level 2
Each level increases movement speed by 3%Max level 3
Each level increases armour penetration by 5%Max level 2
Each level increases critical damage by 5%Max level 3
Each level increases rate of fire by 5%Max level 2
Increases the unit's chances of inflicting Dazed by 10%Max level 1
Skills
1
Attack Area
The unit fires at a particular spot. Good for blocking breaches in your lines.
2
Prepared Volley
The unit sets up its firearms. It will fire continuously, increasing damage, reload speed, and accuracy, maxing out after three shots. It will periodically use heavy ammunition, damaging target's Blocking and inflicting a Dazed effect.
Formations
Dispersed
A loose formation that reduces unit vulnerability to ranged weapons.
Three Ranks
The unit forms three ranks. Good for concentrating fire.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Janissaries Doctrine IIEpic
Guide
WIPWritten guide not up yet. The conqsite data above is live; these sections get Amya's notes later.
Counters
Playstyle
Doctrines
Example Build
Tips & Tricks
Seasonal Challenges
Tier 1 quests8 quests
- In Siege or Field Battles, you (or your group collectively) defeat 0/35 heroes.
- In Siege or Field Battles, have any unit's kill/death ratio reach 1 or above 0/6 times.
- Take three or more units from different eras into a Siege or Field battle 0/5 times.
- In 0/4 Siege Battles, destroy a siege engine or get 40 capture points.
- Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
- Raise your hero up 0/5 Levels.
- Complete 0/8 Fief Quests.
- Earn 0/5 'Shatter the Ranks' badges.
Tier 2 quests8 quests
- In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/6 battles.
- Take a firearm unit into 0/5 Siege battles.
- In Siege or Field Battles, use firearm-wielding units to deal 0/3,000,000 damage.
- In Siege or Field Battles, get an A rating or better 0/6 times.
- Win 0/4 Field or Siege Battles.
- Win 0/6 Expeditions.
- Achieve victory in 0/6 Raider Camps or Bandit Raids.
- Get 0/40 hero kills or assists in Free Battles.
Tier 3 quests8 quests
- In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/5 battles.
- In Siege Battles, deploy or destroy an artillery piece in 0/6 battles.
- In Siege Battles, use Janissaries and earn a kill/death ratio greater than 1 in 0/6 battles.
- In Siege or Field Battles, use Janissaries to kill 0/180 troops.
- In Siege or Field Battles, deal 0/180,000 Critical damage.
- Kill 0/10 heroes in Deathmatch.
- Take Janissaries into 0/6 Free Battles.
- Earn 0/5 'Hat Trick' badges.