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← Units · Ranged

Janissaries portrait

Janissaries

CT3 · MasteryRangedArquebusier

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

140Base Leadership
Leadership Doctrine
Standard-16% leadership117
Premium-10% leadership126

Veterancy Line

Each level increases accuracy by 5%Max level 2
Each level increases the unit's reload speed by 5%Max level 2
Each level increases piercing damage by 2%Max level 3
Each level increases armour penetration by 5%Max level 3
Each level increases ammo by 10%Max level 3
Each level increases the unit's accuracy by 10%Max level 2
Adds 2 more soldiers to the unitMax level 1
Each level increases piercing damage by 2%Max level 2
Each level increases movement speed by 3%Max level 3
Each level increases armour penetration by 5%Max level 2
Each level increases critical damage by 5%Max level 3
Each level increases rate of fire by 5%Max level 2
Increases the unit's chances of inflicting Dazed by 10%Max level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 18

Basic

Health
2,836
Strength
18
Speed
5.5
Labour
2.52

Attack

Piercing damage
2,580
Piercing armour pen.
2,645

Defence

Piercing defence
289
Slashing defence
364
Blunt defence
250

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

12 changes
  1. BuffSource ↗
    • Mastery Node 1: +50 Piercing Damage.
    • Mastery Node 2: +6% Firing Speed.
    • Mastery Node 3: +50 Piercing Damage.
    • Mastery Node 4: +6% Firing Speed.
    • Mastery Node 5: After leaving the firing stance, Movement Speed is increased by 50% for 8 seconds.
    • Mastery Node 6: +300 damage against Polearm Infantry.
    • Mastery Node 7: +400 damage against cavalry Units.
    • Mastery Node 8: While continuously firing at the targeted enemy, damage dealt increases over time, up to +15%; this effect is reset when leaving the firing stance.
  2. BuffSource ↗
    • Leadership 160 → 140.
  3. FixSource ↗
    • Fixed an issue where [Janissaries] would behave abnormally when following in C-key state.
  4. BuffSource ↗
    • Leadership 180 → 160.
  5. BuffSource ↗
    • Leadership 190 → 180.
  6. FixSource ↗
    • Resolved an issue where "Janissaries" Skill 3 would change Follow's (C) movement speed to be the same as Skill 3's.
  7. Source ↗
    • Skill names changed: [Matchlock Barrier] → [Prepared Volley].
  8. Source ↗
    • English unit name changed: Janissaries Hackbuteers → Janissaries.
  9. BuffSource ↗
    • Each shot fired after using "Prepared Volley" increases the rate of fire by 12% and damage by 7%, reaching the maximum after 3 rounds.
    • Larger bullets fired during "Prepared Volley" have had their knockback interval on units reduced to 10 seconds (was 24) and damage increased by 16%.
    • The damage loss rate of all bullets is reduced by 33% and damage loss is now capped at 21% (was capped at 27% before).
  10. FixSource ↗
    • Resolved an issue where doctrines granting increased rate of fire didn't take effect for the Janissaries.
  11. FixSource ↗
    • Resolved an issue where the Janissaries unit's final node didn't have the description of identification.
  12. BuffSource ↗
    • Piercing Damage 2520 → 2580

Seasonal Challenges

24 quests
Tier 1 quests8 quests
  • In Siege or Field Battles, you (or your group collectively) defeat 0/35 heroes.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1 or above 0/6 times.
  • Take three or more units from different eras into a Siege or Field battle 0/5 times.
  • In 0/4 Siege Battles, destroy a siege engine or get 40 capture points.
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • Raise your hero up 0/5 Levels.
  • Complete 0/8 Fief Quests.
  • Earn 0/5 'Shatter the Ranks' badges.
Sourced from @lx__
Tier 2 quests8 quests
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/6 battles.
  • Take a firearm unit into 0/5 Siege battles.
  • In Siege or Field Battles, use firearm-wielding units to deal 0/3,000,000 damage.
  • In Siege or Field Battles, get an A rating or better 0/6 times.
  • Win 0/4 Field or Siege Battles.
  • Win 0/6 Expeditions.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
  • Get 0/40 hero kills or assists in Free Battles.
Sourced from @lx__
Tier 3 quests8 quests
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/5 battles.
  • In Siege Battles, deploy or destroy an artillery piece in 0/6 battles.
  • In Siege Battles, use Janissaries and earn a kill/death ratio greater than 1 in 0/6 battles.
  • In Siege or Field Battles, use Janissaries to kill 0/180 troops.
  • In Siege or Field Battles, deal 0/180,000 Critical damage.
  • Kill 0/10 heroes in Deathmatch.
  • Take Janissaries into 0/6 Free Battles.
  • Earn 0/5 'Hat Trick' badges.
Sourced from @lx__

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