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← Units · Infantry

Squires portrait

Squires

DT3 · MasteryInfantryBuckler Shield

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

140Base Leadership
Leadership Doctrine
Standard-16% leadership117
Premium-10% leadership126

Veterancy Line

Increases Block by 40Max level 1
When charging, ranged damage taken is reduced by 20%Max level 1
Each level increases health by 3%Max level 3
Each level increases blocking by 40Max level 2
Each level increases slashing armour penetration by 5%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level increases charge damage by 6%Max level 2
Each level reduces charge cooldown by 6 secondsMax level 2
Increases piercing armour penetration by 10%Max level 1
Reduces charge cooldown by 6 secondsMax level 1
Each level increases health by 3%Max level 3
Increases charge duration by 2 secondsMax level 1
Each level increases charge damage by 6%Max level 3
Increases charge duration by 2 secondsMax level 1
Each level reduces charge cooldown by 3 secondsMax level 3
Each level increases post-charge damage by 8%Max level 3
Reduces melee damage taken by 15%Max level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 18

Basic

Health
6,278
Strength
30
Speed
5.5
Labour
4.2

Attack

Piercing damage
1,326
Slashing damage
972
Piercing armour pen.
1,310
Slashing armour pen.
949

Defence

Piercing defence
426
Slashing defence
479
Blunt defence
225
Block
460
Block recovery
23

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

12 changes
  1. FixSource ↗
    • Fixed an issue where the [Sprint Strike] skill of [Squires] did not correctly benefit from certain charge-boosting Doctrines.
  2. FixSource ↗
    • Fixed an issue where the 4th Node in Mastery did not work for [Squires] when interacting with a Supply Point.
    • Fixed an issue where the 8th Node in Mastery did not work for [Squires].
  3. BuffSource ↗
    • During [Shield Rush] and [Sprint Strike], armour piercing coefficient: 125% → 200%, Damage coefficient: 100% → 200%
    • After [Shield Rush] and [Sprint Strike] end, armour piercing of the follow-up attack: 100% → 200%
  4. BuffSource ↗
    • Leadership 155 → 140.
  5. FixSource ↗
    • Fixed the issue where the [Dash] skill unlocked in the [Squires] Mastery nodes was not displayed in the Unit Interface.
  6. BuffSource ↗
    • Leadership 170 → 155.
  7. BuffSource ↗
    • Mastery node 1: Increase maximum health.
    • Mastery node 2: Increase slashing defenses.
    • Mastery node 3: Increase maximum health.
    • Mastery node 4: Increase piercing defense value.
    • Mastery node 5: Unlocks Skill: [Dash], a short distance dash that deals 1.5 times the charge damage.
    • Mastery node 6: Increase the damage of Charge and Sprint.
    • Mastery node 7: Increase damage dealt to polearm infantry.
    • Mastery node 8: Shield Charge skill's successful hits reduce the cooldown of Charge skill, and Charge skill's successful hits reduce the cooldown of Shield Charge skill.
  8. BuffSource ↗
    • Using [Shield Rush] increases all defenses by 50% and all damage by 20% for 10 seconds.
  9. FixSource ↗
    • Resolved an issue where using charge with Squires at too close distances lead to them not being able to attack properly.
  10. BuffSource ↗
    • Initial Health 5605 → 6084
    • Health/level 156 → 194
    • Piercing Damage 1170 → 1326
  11. FixSource ↗
    • Resolved an issue where the 'Unwavering' node effect for Squires ("increases damage after charging by 8%") would not take effect.
  12. RebalanceSource ↗
    • Basic Piercing Defence has increased from 356 to 426.
    • Basic Slashing Defence has increased from 469 to 479.
    • Base HP has increased from 5317 to 5605.
    • Health increase per level is reduced from 186 to 157.

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