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← Units

Archer Militia

Playtest capture · 2026-07-18
3 Leadership1-StarGreen42 TroopsMax Lv. 151200 Ammo

Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 3 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Archer Militia in-game render from the playtest

Attributes

Basic Attributes

Health
715
Strength
42
Leadership
3
Speed
5.5
Range
60
Ammo
1200
Labour
6.67

Attack Attributes

Piercing Armour Penetration
1238
Slashing Armour Penetration
0
Blunt Armour Penetration
0
Piercing Damage
2370
Slashing Damage
0
Blunt Damage
0

Defence Attributes

Piercing Defence
179
Slashing Defence
142
Blunt Defence
126
Block
-
Block Recovery
-

Traits and orders

Unit Traits

  • Adaptable

    Excels in Training various tactics, offering diverse growth and development paths.

Traits show exactly as they did in game: lit means active, red is a drawback.

Unit Orders

  • Archer Militia unit order 1
    Attack Area

    Order your unit to shoot ranged weapons at the designated spot.

Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.

Three Kingdoms gift codes

Redeem in game: Escape then Gift Code, paste, done.

CODSQIA0009LCRT2EU & APAC
HICBTKAll regions
SANGUODAOLAIAPAC
CBTKZHIBOAll regions

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the Three Kingdoms gift codes page →