Artisans
Playtest capture · 2026-07-24Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 2 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 4562
- Strength
- 16
- Leadership
- 2
- Speed
- 5.5
- Range
- -
- Ammo
- -
- Labour
- 7.33
Attack Attributes
- Piercing Armour Penetration
- 0
- Slashing Armour Penetration
- 0
- Blunt Armour Penetration
- 631
- Piercing Damage
- 0
- Slashing Damage
- 0
- Blunt Damage
- 651
Defence Attributes
- Piercing Defence
- 72
- Slashing Defence
- 99
- Blunt Defence
- 70
- Block
- 145
- Block Recovery
- 12
Traits and orders
Unit Traits
- Own Supply Line
This unit will replace any of its own damaged or missing kit automatically at no cost to you.
- Exemplar
- Engineers
This unit takes less damage whilst pushing siege engines, and the engine itself takes less damage while being pushed by this unit.
- Peasants
Low recruitment and formation costs, but poor actual combat effectiveness. Mostly used as Expendable troops.
- Shieldbearers
Ranged damage is reduced while unit is using shields.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
No orders captured yet.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
