Camp Crushers
Playtest capture · 2026-07-24Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 12 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 10062
- Strength
- 14
- Leadership
- 12
- Speed
- 5
- Range
- -
- Ammo
- -
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 1020
- Slashing Armour Penetration
- 960
- Blunt Armour Penetration
- 1430
- Piercing Damage
- 1420
- Slashing Damage
- 930
- Blunt Damage
- 1070
Defence Attributes
- Piercing Defence
- 487
- Slashing Defence
- 570
- Blunt Defence
- 415
- Block
- 950
- Block Recovery
- 50
Traits and orders
Unit Traits
- Leonidas' Wrath
Spartan Vengeance: Enters the Fury state upon use. In this state, the Camp Crushers rhythmically advance and Thrust in the designated direction, dealing Knockback to enemies along the way. Using the skill again within the time limit will execute a Shield Bash, dealing Knockdown to enemies in the path. After advancing, the Camp Crushers rush at nearby enemies, leap high, and deliver a Heavy Stab, dealing massive Damage. Each successful Shield Bash increases the final leaping strike's Damage by 50%. Basic Cooldown: 20s Basic duration: 15s
- Bloodthirst vigor
All damage received by the Units builds momentum for the warriors. Attacks and kills during [No Mercy] rapidly accumulate momentum. Once the momentum is fully charged, the [Spartan Vengeance] skill will be unlocked.
- Oath of unity
During any active skill duration, the final damage taken is reduced to 70%, and any damage taken by a member is shared among all members.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Order 1
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
