Cavalry MilitiaPiercer
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 6 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 7240
- Strength
- 27
- Leadership
- 6
- Speed
- 7.5
- Range
- -
- Ammo
- -
- Labour
- 6.67
Attack Attributes
- Piercing Armour Penetration
- 1358
- Slashing Armour Penetration
- 768
- Blunt Armour Penetration
- 0
- Piercing Damage
- 715
- Slashing Damage
- 397
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 206
- Slashing Defence
- 281
- Blunt Defence
- 293
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Chargers
After ordering a charge, the unit's charging damage and speed will increase by 20% for every 1.5 seconds it is charging, up to a maximum of three times.
- Swift
Fast Movement Speed.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
ChargeCavalry Charge to the target location, crushing enemies along the path.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
