Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.

← Units

Cavalry MilitiaPiercer

Playtest capture · 2026-07-18
6 Leadership2.5-StarGreen27 TroopsMax Lv. 15

Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 6 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Cavalry Militia in-game render from the playtest

Attributes

Basic Attributes

Health
7240
Strength
27
Leadership
6
Speed
7.5
Range
-
Ammo
-
Labour
6.67

Attack Attributes

Piercing Armour Penetration
1358
Slashing Armour Penetration
768
Blunt Armour Penetration
0
Piercing Damage
715
Slashing Damage
397
Blunt Damage
0

Defence Attributes

Piercing Defence
206
Slashing Defence
281
Blunt Defence
293
Block
-
Block Recovery
-

Traits and orders

Unit Traits

  • Chargers

    After ordering a charge, the unit's charging damage and speed will increase by 20% for every 1.5 seconds it is charging, up to a maximum of three times.

  • Swift

    Fast Movement Speed.

Traits show exactly as they did in game: lit means active, red is a drawback.

Unit Orders

  • Cavalry Militia unit order 1
    Charge

    Cavalry Charge to the target location, crushing enemies along the path.

Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.

Three Kingdoms gift codes

Redeem in game: Escape then Gift Code, paste, done.

CODSQIA0009LCRT2EU & APAC
HICBTKAll regions
SANGUODAOLAIAPAC
CBTKZHIBOAll regions

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the Three Kingdoms gift codes page →