Crimson Glaive Cavalry
Playtest capture · 2026-07-24Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 15 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 9090
- Strength
- 9
- Leadership
- 15
- Speed
- 7.5
- Range
- -
- Ammo
- -
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 1129
- Slashing Armour Penetration
- 1961
- Blunt Armour Penetration
- 0
- Piercing Damage
- 870
- Slashing Damage
- 928
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 511
- Slashing Defence
- 501
- Blunt Defence
- 389
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Area Effect
Skills deal area damage, rendering them brutally effective at attacking groups of enemies.
- Momentous Power
Gain an additional damage boost from movement speed. The longer the Mounting Dread skill is used, the more damage is dealt.
- Combat Penalty vs Heroes
Peerless Slash Armor Piercing against Heroes is reduced by 50%.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
PeerlessRising Hero. Continuously increases Movement Speed and builds momentum. Use again to activate [Peerless Slash].
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
