Deathsworn Vanguard
Playtest capture · 2026-07-24Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 12 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 7294
- Strength
- 14
- Leadership
- 12
- Speed
- 5.5
- Range
- -
- Ammo
- -
- Labour
- 4
Attack Attributes
- Piercing Armour Penetration
- 1633
- Slashing Armour Penetration
- 1621
- Blunt Armour Penetration
- 972
- Piercing Damage
- 1209
- Slashing Damage
- 1183
- Blunt Damage
- 717
Defence Attributes
- Piercing Defence
- 707
- Slashing Defence
- 599
- Blunt Defence
- 329
- Block
- 550
- Block Recovery
- 27
Traits and orders
Unit Traits
- Vanguard Breach
The Deathsworn Vanguard takes pride in breaching walls. After they Put Your Back Into It and climb siege ladders, their Conqueror's Blade soars, vastly increasing their defensive values for 8 seconds.
- Elite Daredevils
- Strong Resolve
The Deathsworn Vanguard stays on high alert. While attacking at will, they reduce their advancing speed and maintain a Defend and Block stance.
- Weak Spot
The only weakness of these warriors is from behind; ambush damage taken is increased by 10%.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
AssaultLaunch a Charge at the designated location, dealing massive Damage to enemies along the path.
Order 2
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
