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← Units

Gatherers

Playtest capture · 2026-07-24
2 Leadership2-StarGreen16 TroopsMax Lv. 15

Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 2 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Gatherers in-game render from the playtest

Attributes

Basic Attributes

Health
4023
Strength
16
Leadership
2
Speed
5.5
Range
-
Ammo
-
Labour
7.33

Attack Attributes

Piercing Armour Penetration
0
Slashing Armour Penetration
680
Blunt Armour Penetration
0
Piercing Damage
0
Slashing Damage
801
Blunt Damage
0

Defence Attributes

Piercing Defence
68
Slashing Defence
155
Blunt Defence
64
Block
185
Block Recovery
12

Traits and orders

Unit Traits

  • Feudal Labourers

    In times of peace, the primary role of militia remains manual labor and gathering, providing resource reserves for wartime.

  • Peasants

    Low recruitment and formation costs, but poor actual combat effectiveness. Mostly used as Expendable troops.

  • Shieldbearers

    Ranged damage is reduced while unit is using shields.

Traits show exactly as they did in game: lit means active, red is a drawback.

Unit Orders

  • Gatherers unit order 1
    Herb Jar

    Gatherers use Herbs to restore 40 Health per second for 15 seconds.

Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.

Three Kingdoms gift codes

Redeem in game: Escape then Gift Code, paste, done.

CODSQIA0009LCRT2EU & APAC
HICBTKAll regions
SANGUODAOLAIAPAC
CBTKZHIBOAll regions

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the Three Kingdoms gift codes page →