Heavy HalberdiersCloud-Piercer
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 11 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 9912
- Strength
- 54
- Leadership
- 11
- Speed
- 5
- Range
- -
- Ammo
- -
- Labour
- 3.86
Attack Attributes
- Piercing Armour Penetration
- 1524
- Slashing Armour Penetration
- 1056
- Blunt Armour Penetration
- 0
- Piercing Damage
- 1219
- Slashing Damage
- 1255
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 481
- Slashing Defence
- 574
- Blunt Defence
- 388
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Clash of Warlords
During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10.
- Halberd Counter
During Chevaux de Frise, this unit gains 20% damage reduction and inflicts Bleed on enemies when hit by Melee attacks.
- Bloodied Halberd
Dealing damage to an enemy with Bleed restores up to 4% of max Health per attack.
- Cavalry Breaker
Due to their shorter halberds, the unit can turn nimbly when not using Chevaux de Frise. Dealing damage to Cavalry reduces their movement speed by 60% for 2 seconds.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Brace HalberdsHeavy Halberdiers immediately crouch and Form Up, entering the [Chevaux de Frise] stance. Cannot turn during this time, but the halberd formation deals massive Damage to high-speed moving enemies. Use again to Switch the front row into the [Halberd Forest] stance, regaining free rotation but reducing the bonus Damage against fast enemies. Basic Cooldown: 2 seconds
Formation BreakerHeavy Halberdiers immediately trigger [Halberd Counter] against targets within a 10-meter radius, gaining extra effects based on the current stance: When attacking while standing, the next Attack is strengthened; In [Chevaux de Frise] stance, the [Halberd Counter] effect against Cavalry is doubled, and max Attack targets +1; In [Halberd Forest] stance, the [Bloodied Halberd] Regeneration effect is doubled, and thrusts forward to deal area Damage. Basic Cooldown: 27 seconds. Basic Duration: 7 seconds
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
