Northern Heavy Crossbowmen
Playtest capture · 2026-07-24Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 14 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 1732
- Strength
- 11
- Leadership
- 14
- Speed
- 4
- Range
- 70
- Ammo
- 750
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 2371
- Slashing Armour Penetration
- 0
- Blunt Armour Penetration
- 1632
- Piercing Damage
- 2398
- Slashing Damage
- 0
- Blunt Damage
- 1976
Defence Attributes
- Piercing Defence
- 416
- Slashing Defence
- 462
- Blunt Defence
- 283
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Penetrating Shots
Crossbows can penetrate the first target and injure up to two more behind the first.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Direct FireThe unit spreads out and continuously fires at the designated area.
Baton BoltsThe Northern Heavy Crossbowmen load heavy bolts. Hits inflict Knockback and reduce all enemy defense by 250 points for 4 seconds.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
