Northern PikemenLine-Breaker
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 7 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 9095
- Strength
- 42
- Leadership
- 7
- Speed
- 5.5
- Range
- -
- Ammo
- -
- Labour
- 5.33
Attack Attributes
- Piercing Armour Penetration
- 1554
- Slashing Armour Penetration
- 0
- Blunt Armour Penetration
- 0
- Piercing Damage
- 1263
- Slashing Damage
- 0
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 334
- Slashing Defence
- 363
- Blunt Defence
- 134
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Shock Troops
A unit highly skilled in the Charge, delivering a powerful Charge effect.
- Melee Fighters
Possesses Uncommon Melee combat capabilities.
- Three Battles
Improves charging ability and launches a series of short attacks after charging.
- Swamp
Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Breaker ChargeLaunch a Charge at the designated area, dealing massive Piercing Damage to enemies along the path. When used in Column Formations, this Damage effect is significantly increased. [Command] Breaker Charge
Last StandIncreases movement speed by 15%. Immunity to control effects will be granted and piercing damage will be boosted by 300 points for 3 seconds.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
