Pike MilitiaMartial Vanguard
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 2 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 8912
- Strength
- 48
- Leadership
- 2
- Speed
- 5.5
- Range
- -
- Ammo
- -
- Labour
- 6.67
Attack Attributes
- Piercing Armour Penetration
- 1402
- Slashing Armour Penetration
- 0
- Blunt Armour Penetration
- 0
- Piercing Damage
- 1022
- Slashing Damage
- 0
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 292
- Slashing Defence
- 236
- Blunt Defence
- 98
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Swamp
Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
- Peasants
Low recruitment and formation costs, but poor actual combat effectiveness. Mostly used as Expendable troops.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Stand FirmThe Units Squat and enter the Chevaux de Frise state, launching an Attack on enemies within range. Chevaux de Frise deals massive Damage to charging Cavalry and Infantry. [Command] Chevaux de Frise
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
