Shu Palace GuardsVanguard
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 15 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 20256
- Strength
- 42
- Leadership
- 15
- Speed
- 5
- Range
- -
- Ammo
- -
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 0
- Slashing Armour Penetration
- 1557
- Blunt Armour Penetration
- 462
- Piercing Damage
- 0
- Slashing Damage
- 1697
- Blunt Damage
- 766
Defence Attributes
- Piercing Defence
- 807
- Slashing Defence
- 758
- Blunt Defence
- 481
- Block
- 700
- Block Recovery
- 91
Traits and orders
Unit Traits
- Oath of Ji Han
Periodically, the Shu Palace Guards automatically Charge to Attack enemies, causing a Knockdown.
- Staunch Defenders
Possesses Uncommon Defend capabilities, excelling at Resistance against enemy offensives and mitigating a portion of Damage taken.
- Heavy Armour
Wears Thick Armour, providing high armour values.
- Shieldbearers
Ranged damage is reduced while unit is using shields.
- Shieldbearers
Ranged damage is reduced while unit is using shields.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
ImpregnableImmediately crouch and enter Defence Stance, greatly increasing defense capabilities while unleashing an Attack on surrounding enemies.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
