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← Units

Sword Militia

Playtest capture · 2026-07-18
4 Leadership2-StarGreen42 TroopsMax Lv. 15

Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 4 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Sword Militia in-game render from the playtest

Attributes

Basic Attributes

Health
7942
Strength
42
Leadership
4
Speed
5.5
Range
-
Ammo
-
Labour
6.67

Attack Attributes

Piercing Armour Penetration
0
Slashing Armour Penetration
1141
Blunt Armour Penetration
0
Piercing Damage
0
Slashing Damage
973
Blunt Damage
0

Defence Attributes

Piercing Defence
301
Slashing Defence
322
Blunt Defence
120
Block
330
Block Recovery
25

Traits and orders

Unit Traits

  • Shock Troops

    Excels at Shock Tactics, launching offensives against enemies on the frontlines.

  • Assault Troops

    A unit highly skilled in the Charge, delivering a powerful Charge effect.

  • Shieldbearers

    Ranged damage is reduced while unit is using shields.

Traits show exactly as they did in game: lit means active, red is a drawback.

Unit Orders

  • Sword Militia unit order 1
    Ironcap Charge

    This initiates a charge that inflicts high damage. For every three warriors that make contact with the enemy, the unit deals additional damage.

  • Sword Militia unit order 2
    Rally to Me

    The unit forms up on their commander, gaining a temporary speed boost to do so.

Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.

Three Kingdoms gift codes

Redeem in game: Escape then Gift Code, paste, done.

CODSQIA0009LCRT2EU & APAC
HICBTKAll regions
SANGUODAOLAIAPAC
CBTKZHIBOAll regions

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the Three Kingdoms gift codes page →