Sword Militia
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 4 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 7942
- Strength
- 42
- Leadership
- 4
- Speed
- 5.5
- Range
- -
- Ammo
- -
- Labour
- 6.67
Attack Attributes
- Piercing Armour Penetration
- 0
- Slashing Armour Penetration
- 1141
- Blunt Armour Penetration
- 0
- Piercing Damage
- 0
- Slashing Damage
- 973
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 301
- Slashing Defence
- 322
- Blunt Defence
- 120
- Block
- 330
- Block Recovery
- 25
Traits and orders
Unit Traits
- Shock Troops
Excels at Shock Tactics, launching offensives against enemies on the frontlines.
- Assault Troops
A unit highly skilled in the Charge, delivering a powerful Charge effect.
- Shieldbearers
Ranged damage is reduced while unit is using shields.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Ironcap ChargeThis initiates a charge that inflicts high damage. For every three warriors that make contact with the enemy, the unit deals additional damage.
Rally to MeThe unit forms up on their commander, gaining a temporary speed boost to do so.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
