Valiant Tiger Pike Guards
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 11 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- -
- Strength
- 42
- Leadership
- 11
- Speed
- -
- Range
- -
- Ammo
- -
- Labour
- -
Attack Attributes
- Piercing Armour Penetration
- -
- Slashing Armour Penetration
- -
- Blunt Armour Penetration
- -
- Piercing Damage
- -
- Slashing Damage
- -
- Blunt Damage
- -
Defence Attributes
- Piercing Defence
- -
- Slashing Defence
- -
- Blunt Defence
- -
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Relentless
This unit is skilled at maintaining its formation and pushing through enemy lines. Advancing can deal heavy damage to enemies along the way.
- Swamp
Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 60% for 2 seconds.
- Heavy Armour
Wears Thick Armour, providing high armour values.
- Insulated
This unit is difficult to set on fire, and takes less damage from fire when ablaze.
- Sluggish
Low mobility, making it difficult to reposition quickly.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Stand FirmThe Units Squat and enter the Chevaux de Frise state, launching an Attack on enemies within range. Chevaux de Frise deals massive Damage to charging Cavalry and Infantry. [Command] Chevaux de Frise
Steady AdvanceThe unit advances to the designated position, knocking down enemies along the way. Every hit will increase the enemy's damage taken by 2%, up to 16%.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
