Veteran Qingzhou Halberdiers
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 8 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 8527
- Strength
- 42
- Leadership
- 8
- Speed
- 5
- Range
- -
- Ammo
- -
- Labour
- 5.33
Attack Attributes
- Piercing Armour Penetration
- 1666
- Slashing Armour Penetration
- 1333
- Blunt Armour Penetration
- 360
- Piercing Damage
- 1220
- Slashing Damage
- 1464
- Blunt Damage
- 766
Defence Attributes
- Piercing Defence
- 352
- Slashing Defence
- 395
- Blunt Defence
- 135
- Block
- 350
- Block Recovery
- 23
Traits and orders
Unit Traits
- Swamp
Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
- Shield Breakers
Excels at Motivate against enemy armour, dealing effective Damage to heavily armoured foes.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Pike AssaultOrder your unit to charge a designated location. This inflicts high piercing damage on enemies in the unit's path.
Halberd FormationActivate Spear Formation to Attack and knock back approaching enemies. Only available in Block. While in Halberd Formation, the first Damage taken from Cavalry is greatly reduced. Use Form Up again to reset the effect. [Command] Halberd Formation
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
