Wei Javelineers
Playtest capture · 2026-07-17Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 15 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 20839
- Strength
- 45
- Leadership
- 15
- Speed
- 5.5
- Range
- -
- Ammo
- 120
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 2131
- Slashing Armour Penetration
- 959
- Blunt Armour Penetration
- 487
- Piercing Damage
- 1246
- Slashing Damage
- 999
- Blunt Damage
- 437
Defence Attributes
- Piercing Defence
- 605
- Slashing Defence
- 468
- Blunt Defence
- 255
- Block
- 550
- Block Recovery
- 27
Traits and orders
Unit Traits
- Melee Masters
Possesses Uncommon Melee combat capabilities.
- Heavy Javelins
Throw Javelin deals high damage, but ammunition is limited.
- Shieldbearers
Ranged damage is reduced while unit is using shields.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Throw JavelinEach soldier in the unit throws a single javelin at the nearest enemy.
Shield ThrowThrows the shield horizontally to spin towards the enemy, dealing Melee Slashing Damage.
MarksmenThe Wei Javelineers focus their throws on the selected enemy. If the target is out of range, they will Move towards the enemy first. [Command] Hunting
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
