White Plume GuardsShu's Legacy
Playtest capture · 2026-07-17Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 15 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 18312
- Strength
- 48
- Leadership
- 15
- Speed
- 4.5
- Range
- -
- Ammo
- -
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 913
- Slashing Armour Penetration
- 1247
- Blunt Armour Penetration
- 825
- Piercing Damage
- 1106
- Slashing Damage
- 1344
- Blunt Damage
- 711
Defence Attributes
- Piercing Defence
- 824
- Slashing Defence
- 802
- Blunt Defence
- 670
- Block
- 1400
- Block Recovery
- 45
Traits and orders
Unit Traits
- Clash of Warlords
During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10.
- Plumed Resolve
When White Plume Guards kill enemies or Defend a capture point, they continuously accumulate [Plumed Resolve]. The higher the [Plumed Resolve], the lower the Damage the Unit takes.
- Chen Dao's Arrival
The White Plume Elite Soldiers are the finest troops of the west, second only in renown to Zhao Yun. The White Plume Guards grow Emboldened, maintaining high Morale.
- Unyielding Daredevils
White Plume Guards fighting to the death cannot contest capture points.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
White Plume FormationIgnore Control to quickly form a special formation. Immediately regenerate all Block. Once the formation is set, Block Limit increases.
Shattering BashWhite Plume Guards raise their shields, knocking down nearby enemies and dealing massive Damage.
Long Live the HanConsume all "Plume Resolve". For 10 seconds, if health drops below 15%, enter a 3-second death-defying state that immediately clears debuffs. While active, the Unit maintains health and cannot be killed.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
