Winged Bear ReapersWaste Devourer
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 14 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 12398
- Strength
- 27
- Leadership
- 14
- Speed
- 3.8
- Range
- -
- Ammo
- -
- Labour
- 2.67
Attack Attributes
- Piercing Armour Penetration
- 1620
- Slashing Armour Penetration
- 1443
- Blunt Armour Penetration
- 1537
- Piercing Damage
- 1466
- Slashing Damage
- 1571
- Blunt Damage
- 1736
Defence Attributes
- Piercing Defence
- 1069
- Slashing Defence
- 961
- Blunt Defence
- 790
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Breaching Flail
Wield Flail's Charge deals 30% extra Damage to shielded soldiers.
- Very Heavy Armour
Clad in full heavy armour, immune to Stagger effects during an Attack. Grants 30% Damage Reduction from all sources, which decays by 2% each time an Attack is received, down to a minimum of 0. Casting [Bonebreaker Strike] and [Blood Feast] resets the Defend effect of [Very Heavy Armour].
- Insulated
This unit is difficult to set on fire, and takes less damage from fire when ablaze.
- Sluggish
Low mobility, making it difficult to reposition quickly.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
Blood FeastPassive: Winged Bear Reapers will Move after an Attack to adjust their position and launch another Basic Attack. Active: For 12 seconds after using this skill, Winged Bear Reapers have a chance to initiate a brief Shock after a Basic Attack, closing in and knocking back enemies.
Bonebreaker StrikeThe unit rushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
