Wolf Cavalry
Playtest capture · 2026-07-18Numbers straight from the first Scenario Server playtest, read at max level with no veterancy invested. Leadership is the unit's cost to field: a commander brings up to 70 Leadership into battle, and this unit takes 6 of it. Everything the capture does not show (unit type, what each trait and order does) arrives with later playtests rather than guesses.

Attributes
Basic Attributes
- Health
- 7246
- Strength
- 30
- Leadership
- 6
- Speed
- 11
- Range
- -
- Ammo
- -
- Labour
- 5
Attack Attributes
- Piercing Armour Penetration
- 926
- Slashing Armour Penetration
- 1540
- Blunt Armour Penetration
- 0
- Piercing Damage
- 728
- Slashing Damage
- 1129
- Blunt Damage
- 0
Defence Attributes
- Piercing Defence
- 264
- Slashing Defence
- 312
- Blunt Defence
- 209
- Block
- -
- Block Recovery
- -
Traits and orders
Unit Traits
- Swift
Fast Movement Speed.
Traits show exactly as they did in game: lit means active, red is a drawback.
Unit Orders
RampageQuickly initiates multiple rounds of Charge against the currently locked enemy, making an Attack on enemies encountered along the path.
ChargeCavalry Charge to a designated location, Attacking enemies along the path. [Command] Charge
Orders are numbered as they sit in game, left to right. Names and what each one does drop in as they get captured.
