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← Units · Ranged

Archer Militia portrait

Archer Militia

ET1RangedArcher

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

40Base Leadership
Leadership Doctrine
Standard-16% leadership33
Premium-10% leadership36

Veterancy Line

Increases armour penetration by 5%Max level 1
Increases minimum damage dealt by 4%Max level 1
Increases rate of fire by 6%Max level 1
Increases piercing damage by 2%Max level 1
Increases minimum damage dealt by 8%Max level 1
Adds 4 soldiers to the unitMax level 1
Each level increases ammo by 10%Max level 2
Increases health by 3%Max level 1
Increases movement speed by 5%Max level 1
Unlocks Sprint. Increases movement speed by 15% for 8 secondsMax level 1
Each level increases ammo by 10%Max level 2
Adds 4 soldiers to the unitMax level 1
Unlocks Attack Area orderMax level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 12

Basic

Health
921
Strength
28
Speed
5
Labour
5.04

Attack

Piercing damage
1,351
Piercing armour pen.
1,185

Defence

Piercing defence
135
Slashing defence
106
Blunt defence
95

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

7 changes
  1. FixSource ↗
    • Fixed an issue where abnormal branches appeared in the Veterancy tree of the Archer Militia unit.
  2. BuffSource ↗
    • Leadership 45 → 40.
  3. BuffSource ↗
    • Piercing Armor Penetration 912 → 1186
    • Leadership 75 → 45.
  4. BuffSource ↗
    • Blunt defense increased by 24.
  5. FixSource ↗
    • Resolved an issue where Archer Militia would no longer have their bows after changing attire at max level.
  6. BuffSource ↗
    • Piercing Armour Penetration 714 → 912
  7. NerfSource ↗
    • Basic Armour Penetration is reduced by 30.
    • Health increase per level has been decreased by 1.8.

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