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← Units · Infantry

Demesne Javelineers portrait

Demesne Javelineers

ET2 · MasteryInfantryJavelin

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

80Base Leadership
Leadership Doctrine
Standard-16% leadership67
Premium-10% leadership72

Veterancy Line

Increases piercing damage by 2%Max level 1
Increases piercing armour penetration by 5%Max level 1
Each soldier carries 1 more javelinMax level 1
Adds 2 more soldiers to the unitMax level 1
Each level increases piercing damage by 2%Max level 2
Reduces ranged weapons cooldown by 1 secondMax level 1
Increases Critical Hit Chance by 4%Max level 1
Increases ammo enough to allow 1 more volleyMax level 1
Reduces ranged weapons cooldown by 2 secondsMax level 1
Increases health by 3%Max level 1
Increases block by 40Max level 1
Adds 2 more soldiers to the unitMax level 2
Reduces ranged damage taken by 15%Max level 1
Unlocks Block formationMax level 1
Increases damage dealt in Siege Battles by 5%Max level 1
Reduces ranged weapons cooldown by 1 secondMax level 2
Adds 2 more soldiers to the unitMax level 1
Hover or focus a node for detail.

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 18

Basic

Health
4,814
Strength
24
Speed
5.5
Labour
3.36

Attack

Piercing damage
753
Piercing armour pen.
1,000

Defence

Piercing defence
316
Slashing defence
260
Blunt defence
177
Block
220
Block recovery
11

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

13 changes
  1. FixSource ↗
    • Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].
  2. BuffSource ↗
    • Leadership 105 → 80.
  3. FixSource ↗
    • Adjusted the description of [Aimed Strike] node in Mastery. Before: Javelins slow enemies by 80% for 4 seconds. After: Javelins slow enemies by 80% for 4 seconds and deals an additional 600 piercing damage.
    • Adjusted the description of [Challenge] node in Mastery. Before: Increases javelin armour penetration against infantry by 600. After: Increases javelin piercing damage against infantry by 600.
  4. FixSource ↗
    • Fixed the issue where the formation order may fail when [Demesne Javelineers] engaging in close combat in Phalanx formation.
  5. FixSource ↗
    • Fixed the issue where [Demesne Javelineers] would not follow commands while in attack status.
  6. BuffSource ↗
    • Leadership 110 → 105.
  7. BuffSource ↗
    • Mastery node 1: Increases piercing damage.
    • Mastery node 2: Increases piercing armor penetration.
    • Mastery node 3: Increases piercing damage.
    • Mastery node 4: Increases piercing armor penetration.
    • Mastery node 5: Javelins reduce the enemy units' movement speed for 4 seconds.
    • Mastery node 6: Increases javelin armor penetration to infantry.
    • Mastery node 7: Increases javelin damage to infantry.
    • Mastery node 8: All attacks that hit replenish ammo.
  8. FixSource ↗
    • Resolved an issue where the Demesne Javelineers, Pavise Crossbowmen and Monastic Knights' movement speed didn't match that of their shown stats.
  9. BuffSource ↗
    • Blunt defense increased by 21.
  10. BuffSource ↗
    • Initial Ammo: 70 >> 94
    • Skill damage multiplier, Piercing Armor Penetration: 150% >> 220%
  11. BuffSource ↗
    • Initial Health 4409 → 4629
    • Health/level 154 → 185
    • Piercing Armour Penetration 850 → 1000
  12. Source ↗
    • The "Like Clockwork" skill now displays the correct description.
  13. BuffSource ↗
    • Basic Piercing Defence has increased from 167 to 317.
    • Basic Slashing Defence has increased from 251 to 261.
    • Base HP has increased from 3493 to 4409.
    • Health increase per level has increased from 122 to 154.

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